I saw this more or less balanced GvG build being run the other day by a rank 36 and 300
1 w/rt
Crippling slash
Frenzy
Bulls strike
Sun and Moon Slash
Gash
Rush
Savage Slash
Death Pact Signet
2 w/e
Conjure Flames
Savage Slash
Crippling Slash
Frenzy
Gash
Sun and Moon Slash
Rush
Ressurect Signet
3 r/mo
Distracting Shot
Savage Shot
Crippling Shot
Mending Touch
Natural Stride
Apply Poison
Lightning Relfexes
Ressurect Signet
4 me/rt
Energy Surge
Mind Wrack
Shatter Delusions
Shame
Diversion
Shatter enchantment
Leech Signet
Death Pact Signet(or Flesh of Flesh?)
5 n/me
Crippling Anguish
Life Siphon
Barbed Signet
Dark Pact
Oppressing Gaze
Angorodons Gaze
Strip Enchantment
(ressurect sig?)
6 mo/w
Restore Condition
Shielding Hands
Reversal of Fortune
Aegis
Aura of Stability
Holy Veil
Balanced Stance
(Some other form of hex removal or doylaks?)
7 mo/w
Word of Healing
Patent Spirit
Signet of Rejuvination
Draw Conditions
Guardian
Balanced Stance
Doylaks Signet
(hex removal/ressurect?)
8 rt/a
Dash
Life
Weapon of Warding
Protective was Kaoli
Spirit Channeling
(?)
(?)
(?)
5a E/N
Invoke Lightning
Enfeeble
Blinding Flash
Glyph of Elemental power
Shell Shock
Air Attunement
Aura of Restoration
(ressurect signet?)
tactics
Warriors attack foe with flag or palm off to monk or others to build adren.
Foes that cause blind take priority as they shut down warriors.
Ranger holds back enemy flag runner while causing disruption to monks and blinders and mesmer
as well as spread condition (poison)
Rit runs the flag and drops spirits for party
Mesmer focuses on E-denial against monks and other spell casters.
Necro spreads hex degen (life siphon), conditions, and slows monks with crip anguish.